Down the World: Mervil's Ambition | |
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Title screen |
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Developer(s) | ASCII |
Publisher(s) | Susumu Matsushita Company |
Designer(s) | Chinfa Kang |
Composer(s) | Jeff Pfeiffer |
Platform(s) | Super Famicom[1] |
Release date(s) | |
Genre(s) | Role-playing video game[1] |
Mode(s) | Single-player |
Rating(s) |
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Media/distribution | 16-megabit cartridge |
Down the World: Mervil's Ambition (ダウン・ザ・ワールド , "The World Down")[2] is a Final Fantasy IV-like role-playing video game video game where the player takes the role as Mervil as he tries to become the most successful man in his world. This game was released for the Super Famicom in the fourth quarter of 1994.
During the course of the game, he fights rough monsters, goes on perilous quests, and becomes tougher as he acquires stronger equipment and fights evil forces. The first fifteen minutes of the game is completely non-interactive, including the random monster fights.
Contents |
It takes place in the Dark Ages of Japan. The player controls a cadet that has to guard the castle. Once the monsters kill the king, the player is transported to the modern day where he has to fight evil clowns near a Ferris wheel. The player finds a golden statue on the Ferris wheel after defeating the clowns. As a result, he is transported to a house that has recently been flooded to begin the interactive portion of the adventure.
The player has to cross a bridge to the south in order to get to the village where there is a weapon shop, an item shop, and an inn. Japanese literacy is required to play the game. It is considered the player's responsibility to save; he can save up to three different games anywhere in the game. In battle, the player can use his weapon or a variety of magic spells of both healing and destruction. Low level enemies include hermit crabs, snakes, and mobile cactus plants. After gaining control of the character, he starts out at experience level 3, as opposed to most games where he starts out at experience level 1. Certain monsters can also poison the character, which require an antidote to cure the constant loss of hit points in battle.
One of the controller buttons is used to automatically navigate the player back to a certain landmark; while another is used to check up on the player's statistics.